Tag Archive | "Video Games"

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Eight Games That Made You Want to Smash the Controller

Posted on 11 November 2011 by Charles B. French

Some games are works of wonder and beauty, and playing them reaffirms our humanity. When life is hard and stressful, those games make us forget our worries and allow us to relax, giving us a rejuvenating boost that allows us to face another day.

These are not those games. These games make our urge to kill rise just a little bit each time until we prove critics right about video games causing violence by hunting down the level designer and throttling him. Instead, though, we have to stifle those murderous urges, especially since we’re more likely to take them out on our poor controller.

Today I’m chronicling eight games that made us want to destroy our controllers, from the old-school difficulty of the NES all the way to the modern era. The mere mention of these games, and certain levels within, will send gaming veterans into fits of PTSD. For every pleasant gaming memory, there is also one of these:

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The Most Well-Written Video Games of the 90′s

Posted on 14 October 2011 by Charles B. French

I started playing video games in the good old days of the NES. And after I performed the usual ritual voodoo to get the cart to work (you had to blow on it, tap it three times, and sacrifice a squirrel) I was usually treated to writing that consisted of

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Resistance 3 Teaser Trailers

Posted on 24 August 2011 by TH3 No08

I’m not a huge fan of FPS games but I did enjoy the first Resistance and though I never picked up the second one this games looks pretty amazing. If the actual game-play is anywhere close to what we see in these teaser trailers this could be game of the year material.

America is lost. 4 years after the end of Resistance 2, dishonorably discharged Sentinel Joseph Capelli is in hiding from the Chimeran Menace with other survivors, including his new wife and young son.

But when Dr. Fyodor Malikov arrives with the opportunity to deliver a blow to the occupying Chimeran force, Capelli must leave his family and journey the harrowing road from Oklahoma to New York City. Along the way, he

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All Con 2011: Neil Kaplan Interview

Posted on 22 March 2011 by mjones

Experienced Throat Artist Neil Kaplan takes a minute with The Noob News to talk about his start, what he will and will not say as Optimus Prime, and why there is no whipping of voice actors in LA.

Some of Neil Kaplan’s credits are Optimus Prime, Tychus Findlay from Starcraft II, and more Video Game and Anime voices than you can shake a stick at… go on, try it! I dare you…

P.S.- Here’s the video to which he was referring in the video… where he’s talking about the video… and stuff…

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FALL(ing)OUT: A Post-Apocalyptic Love Story

Posted on 21 January 2011 by mjones

Dear Fallout,
We’ve been together a long, long time now. We’ve been through a lot together. I remember when we first found each other. You were so young back then. I was a young kid in the Desert Rangers at the time, and you taught me how to repair Toasters, and occasionally find guns in them. God that seems like a lifetime ago, almost like it happened to someone else in a different universe.

Hey you remember that one time we found that Tardis out in the middle of the desert? That was pretty awesome; Too bad we couldn’t get in there. Or the time we spent too long wandering the desert, and Vault 13 ran out of water? That was pretty shitty, but we reloaded and persevered. And then after we saved their Blue-Jumpsuited asses TWICE, they refused to let us back in. The vault was home, and they sent us into exile… Assholes. So many Memories, huh?

Hey! I know what I wanted to talk to you about! When I was trying to Help Arroyo, and find the G.E.C.K., remember that loincloth I used to wear? I’m still “em-bare-assed” about that… get it? “Em-BARE-Assed“… Get It? Huh? Huh? Heh. Left nothing to the imagination. Oh man, we always end up regretting the fashion choices of yesterday, don’t we? Except for that leather armor, with the one arm torn off, and the one shoulder pad. That still rocks, and hell, between you and me, I’m wearing it right now.

And all the people we’ve known. Most of ‘em are gone now. I don’t want to get morbid here, but everyone we’ve known ends up dying, and its usually just us in the end. You… me… and Dogmeat. Hey, wait a minute. I just realized something; How long are dogs supposed to live? Because by my reckoning, Dogmeat is like… um… let me see here… 120 YEARS OLD?!? Wait wait wait! That CAN’T be right. Lemme see here… um… (scribble-scribble) carry the five… minus 22… no wait… (erase!) Uh… Fuck. Yeah thats right. 120 Years. How the hell does he have the strength to even walk? You know what? A dog that old is mighty suspicious. I think one day, he’ll open his little doggy mouth, and start talking. He’s gotta be a mutant-dog, right? A hyper-intelligent, mutant dog. I think in the end, in a bizzarre twist, he’ll end up being the one who’s orchestrated everything thats ever happened to me, and he will let me know that right before he stabs me in the back.

God I hope that doesn’t happen, that would suck. He’s been our only constant friend all these years. Well… Him and, you know… Harold. But Harold doesn’t really count. He’s just a mopey, depressed half-tard that we occasionally run into. I mean it’s always nice to see him, but he’s More of an acquaintance. By the way, between you and me, when you weren’t looking, he tried to get me to eat his head-fruit. He was oddly insistent about it. Kinda creeped me out really.

We had our good times. And we had our bad times, right? We saw a lot of combat with the Brotherhood Of Steel, and we learned their… “Tactics” for lack of a better word, but it felt somehow empty. We didn’t talk too much then, and I had a feeling that even though things were okay, that that was the beginning of the end for us.

And then it happened… We broke up. You and I were through. I thought, and hoped it was going to be a clean-break, but things are never that easy. You kept coming around, showing up unexpectedly, sometimes we thought we were going to get together again, but at least a couple of times we were smart enough to stop before we even got started again. We planned that trip to Van Buren, out west, but that fell through. I felt like a such a F.O.O.L. for believing in you when you suggested we try an Online only relationship. You were just messing around with my heart, and dropped me faster than a defective mini-nuke.

We spent years apart, our paths never crossing. I can honestly say that I never thought I would see you again, the only thing left to me; nostalgic memories of all our time together. I had moved on.

And then you came back. You were living way out in D.C. now. I didn’t think I ever wanted to see you again… boy was I wrong. When you came to me and asked me to go with you to the east coast, I went. Damn right, I went. And Oh, the times we had again. Walking under the full Moon; The Ink Spots playing on the radio; It was magic. It felt like the old days all over again, and you seemed fresh and new. I just wanted to get you all to myself, and explore every inch of you, mapping your every curve and detail in my head. I could spend hours, hell DAYS with you and not bat an eye. And I loved every minute of it. Shit… How many heads have we blown up with a single bullet? A Hundred? A Thousand? Too many to count. It’s been great, don’t let anyone say that it hasn’t.

But we need to talk.

I thought it was kind of weird that you wanted to move to Vegas. Its a big decision, but we always have had a problem settling down in one place, so I said okay. You assured me that it would be just as good as D.C., and it is. We’re doing all the same stuff, and hell it even looks the same. I thought it was supposed to look different out here, but I guess I was wrong. They also have WAY less music out here than I’d hoped for. I keep hearing the same 6 songs over and over… but that’s all besides the point!

I want my life back. What I’m saying is that I’ve spent a whole hell of a lot of time with you in D.C., and now I’ve been here for over 38 Hours, and I haven’t even been to Vegas yet. Now I know it sounds on the surface like I have a gambling problem, but that’s not what I’m implying. After opening like the 7-Millionth container last night looking for Ammo or Stimpacks that we can use, I came to a realization.

I want to leave. I desperately want to go home to my wife and children, if they’ll have me back. Maybe they miss me. I want to stop what we’ve been doing, but every time I think I’m going to, you suck me right back in, and I end up with another night gone and sleep-dep the next day. I’m saying that I am just a man… A Man who is too weak to stop.

So I’m asking you… no, I’m begging you, please just end this, and LET. ME. GO. I promise that if you can just do that, then you will have saved my sanity, and that of my loved ones. Will you please set me free?


What’s that?

There’s a building 5 miles away we can see from here?

And it’s probably got a lot of containers that are full of stuff?

Okay. This’ll be just one last quick jaunt… right?


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The Best of Video Game Voice Acting. Thanks Japan!!!

Posted on 03 January 2011 by mjones

"He wrote it in his blood." "Way to go kid!"

Ahhhh… Voice acting. Games these days need it. Unless you’re making a retro-styled, soon-to-be-showered-with-critical-Praise Indie Game, it’s pretty tough to tell a story without it. Even the most money tight budget titles I’ve played in the last two years have featured pretty passable voice acting. But it wasn’t always so Kids. And it was doubly-wasn’t so for Japanese games.

There’s a lot of reasons we could list for this. Different cultures; Hiring educational translation firms to read your lines for you; or Even just getting the one one fat, American programmer that’s on your Japanese-Based development team to do 80% of the characters. There’s a lot of methods at fault for the wackiness Japan has peed all over our consoles, like some kind of (probably) Japanese originating fetish or gameshow. But lets not look at the end results as bad, so much as we look at them as Awesome. Think about it, won’t you? Thank you.

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Blizzard Launches new expansion, Cataclysm for WoW

Posted on 07 December 2010 by Kevin Minke

Last night marked the launch of Cataclysm, the third expansion for Blizzard’s World of Warcraft. Cataclysm includes: thousands of new quests, two new playable races, Worgen – Alliance and Goblin – Horde, both of which have their own starting zones; five new high-level zones that span the new 80-85 leveling content; seven new five-man dungeons (plus two heroic versions of classic dungeons); three end-game raids; a new profession; two new PvP battlegrounds; and one world PvP zone.

In addition, Cataclysm features a revamp of Azeroth, the portion of the game world that went live when WoW originally launched in 2004, providing a much improved leveling experience for new players and alts. This is by far one of the best parts of this new expansion for WoW, as a former player I love the idea of destroying the world that you’ve played in and know every inch of and revamping it to a new and interesting world. Hopefully this will add a much needed reason to keep old subscribers and bring back those that might have left.

Those looking for a general overview of what’s happening in Cataclysm should check out Joystic’s WoW Insider’s Cataclsym page. It’s loaded with links that span all over their site. Over at MMO-Champion they have posted a comprehensive collection of information on new instnaces, reputations, raids and gear that can be found. Of course, Cataclysm’s launch has brought the video game addiction debate back to the forefront as if there was startling new evidence.

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Video Games Can Enhance Visual Attention, finds Research

Posted on 15 November 2010 by Kevin Minke

Reporting on new research from WIREs Cognitive Science, IndustryGamers writes: ‘Action games like Call of Duty and Halo can enhance visual attention, the ability that helps us focus on relevant visual information. The mental mechanism allows people to select pertinent visual information and ignore irrelevant information. It suggests that action titles can be used to augment military training, educational tools, and correct visual deficits.’ Shawn Green, co-author of the study, commented, ‘At the core of these action video game-induced improvements appears to be a remarkable enhancement in the ability to flexibly and precisely control attention, a finding that could have a variety of real-world applications. For example, those in professions that demand “super-normal” visual attention, such as fighter pilots, would benefit enormously from enhanced visual attention, as their performance and lives depend on their ability to react quickly and accurately to primarily visual information. [Slashdot]

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